AI Insights · Timothy · October 2025
Top 5 Slime Games on Android in Finland, Q3 2025
Explore the performance trends of the top slime games on Android in Finland during Q3 2025, showcasing download and revenue metrics.
In the third quarter of 2025, the Android gaming market in Finland saw notable activity among top slime games, with varying trends in downloads, revenue, and active users. This analysis is based on data from Sensor Tower.
My Talking Slimy - Slime Buddy from Pixeland OU experienced fluctuations in its weekly revenue, with a peak of approximately $27 in late September. The app's downloads started strong at 44 in early July but saw a gradual decline to 21 by the end of the quarter. Active users followed a similar pattern, beginning at 385 and closing at 339.
Fluid Simulation by DoGreat Technologies showed moderate revenue activity, peaking at $22 in late July. Downloads fluctuated slightly, with a high of 23 at the start of the quarter and dropping to 19 by the end. Active users decreased from 83 to 55 over the same period.
I, Slime from Games Hub Hong Kong Limited had a modest performance in Finland. Revenue saw minor increases, with a peak at $9 in early July. Downloads were initially low but rose to 21 in early September.
Magic Fluids, published by Mad Scientist, had sporadic activity with its revenue peaking at $15 in early September. Download numbers were minimal, with a notable absence in the later weeks.
Lastly, Fluid - Trippy Stress Reliever, another title from DoGreat Technologies, showed limited activity. Revenue was minimal, peaking at $3 in late July, with downloads and active users reflecting similar low engagement.
These insights underline the diverse performance of slime games in Finland's Android market, offering a glimpse into consumer preferences and engagement trends. For more detailed analysis, visit Sensor Tower.